
설명
Pool Object System Demonstration
Creating actors frequently during the game can reduce the performance of your application because dynamic memory allocation is very expensive.
Object Pool System - is a plugin that optimizes and simplifies the creation of actors. Improve the performance and stability of the frame rate when spawning and deleting actors through C++ or Blueprints.
Features:
GetFreeObject - a function that returns a free actor of a specific class from the pool.
ReturnObject - a function that returns the actor back to the pool.

