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Descrizione

Pool Object System Demonstration

Documentation

Creating actors frequently during the game can reduce the performance of your application because dynamic memory allocation is very expensive.

Object Pool System - is a plugin that optimizes and simplifies the creation of actors. Improve the performance and stability of the frame rate when spawning and deleting actors through C++ or Blueprints.

Features:

  • GetFreeObject - a function that returns a free actor of a specific class from the pool.

  • ReturnObject - a function that returns the actor back to the pool.

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