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Media 1 for listing Advanced RTS and Configurator System (ARTSC)

Description

⚙️ Built for Configurators — Powered for Games

Whether you're designing interactive product configurators, Sims-style environments, or full-scale RTS systems, this plugin delivers high-precision control over camera movement, player navigation, and real-time object manipulation.

No bloated systems. Just clean, modular power — ready to drop into any genre or workflow.

See it in Action

Core Features

  • Intuitive Mode Switching: Seamlessly transition between object selection mode and player control mode. Player control offers a strategic, top-down perspective similar to Sims games, allowing for precise navigation and camera manipulation.

  • Dynamic Player Movement: Navigate environments effortlessly with flying, gravity toggling, storey changing, and physics-based interactions.

  • Powerful Configurator: Customize static meshes, select materials, and swap components with ease, ideal for character creation, building construction, and product showcases.

  • Enhanced Input System Compatibility: Seamlessly integrate with Unreal Engine's Enhanced Input System for precise control.

  • Performance Optimization: Lightweight C++ core and framerate independence ensure smooth gameplay.

Key Benefits

  • Rapid Development: Save time and effort with a pre-built, highly customizable solution.

  • Unmatched Flexibility: Tailor the plugin to your specific game requirements without C++ knowledge.

  • Immersive Gameplay: Create engaging experiences with advanced camera and movement mechanics.

  • Creative Freedom: Unleash your imagination with powerful configuration tools.

How it Works

Simply integrate the plugin into your project and start customizing. The user-friendly blueprint interface allows you to fine-tune camera behavior, player movement, and object configuration without diving into C++.

*Elevate your game to new heights with Advanced Camera, Movement, and Configurator Plugin*

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