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Media 1 for listing Gm Interactable Prop System 1.1[Replicated, 2024-11-30 UPDATED]

Description

Why Choose the 'Gm' Series?(This is important to buyers.)

🎮DISCORD INTEGRATED SUPPORT CHANNEL🎮

🎁Another list of assets from the developer

What makes this plugin different from other assets is that it is designed to be non-destructive.

This means that it was created in a way that all functions can be executed simply by placing the actor included in this asset without the need to pre-set or replace the existing classes including "Character", "PlayerController", etc.

Elevate your game development with the "Gm Interactable Prop System," a comprehensive solution for seamless and intuitive interactions in your worlds. This powerful plugin is designed with optimization in mind, utilizing C++ code to ensure peak performance.

This asset contains all meshes used in the Gm Rapid Building System asset.

Key Features:

Versatile Interaction: Explore a wide range of interactive possibilities with user-friendly examples included. From simple, smooth switchable props under various forms of light to customizable door systems with varying door quantities, this plugin empowers you to create immersive and dynamic environments.

(Recently, new Lever and Crank actors were added that can be interacted with by dragging the mouse.)

Optimized Performance: Crafted with a focus on performance, the plugin leverages C++ code to deliver efficient and responsive interactions, enhancing the overall gameplay experience.

Dynamic Volumetric Fogs Integration: Seamless integration with the “Gm Dynamic Volumetric Fogs” plugin added in this update provides additional visual richness. Easily create high-quality volume effects, including realistic fog, with just a few clicks.

Easy Implementation: Whether you're a seasoned developer or just starting, the Gm Interactable Prop System simplifies the integration of complex interactions. The included examples serve as a guide, making it accessible for developers of all skill levels.

Our approach is to elevate the asset's quality with each update, which will slightly raise its price over time. Early adopters are thus assured of gaining increasing value from their initial investment, highlighting the compounding benefits of purchasing early.

Please note that this code plugin is continuously evolving with regular refinements and feature additions. 

As we enhance and expand its capabilities, there may be periodic adjustments to the pricing to reflect the added value and functionalities.

Your ongoing support is greatly appreciated as we strive to deliver an even more robust and feature-rich experience.

Your feedback, suggestions, and update requests are highly valued.

Feel free to reach out via Discord for any questions or requests regarding the plugin.

Your satisfaction is our priority!

Version Update History:

Ver 1.0.0 : Showcase Video(Deprecated)

(2023/09/08 : Updated) Ver 1.0.1 Showcase Video (Previous Version Details)

(2023/10/21) Ver 1.0.2 Documentaion

(2023/12/07) Ver 1.0.3 Documentaion

  • From now on, the “Gm Dynamic Volumetric Fogs” plugin will be added and included.

[2023/12/09] Ver 1.04 Documentation

  • Added "Triggering" Dynamic Fog appearance feature for the "Gm Dynamic Volumetric Fogs" plugin, 

which was additionally included in the previous update.

  • Slight performance improvements.

[2023/12/15] Ver 1.05~1.06 Documentation

  • Added Minor usability improvements to the “Gm Dynamic Volumetric Fogs” plugin.

[2023/12/24] Ver 1.07 Documentation

[2024/02/08] Ver 1.08 Documentation

(See the gallery of assets and detailed images included in the article.)

  • Added "GmA_IPsLeverSwitch" class.

(New actor with lever handle that can be interacted with by dragging the mouse)

  • Added "GmA_IPsCrank" class.

(New actor with Crank mesh that can be interacted with by dragging the mouse in a circle shape)

[2024/03/05] Ver 1.0.9 Documentation

[2024/04/29] Ver 1.1 Docs

Included formats

  • logo of Unreal Engine format