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Descripción

This is a pack of assets I made to use in the cel shaded tropical island environment seen in the media gallery. They mostly only use a base color texture with painted in shading and no specular, normal, or roughness maps, but I have included normal and AO textures as separate files or in a Photoshop file if I have them. I have also included Blender files with the original models, collision meshes, and high poly meshes if I used one for texturing.

Here's rundown of what's included

Palmtree1 and Palmtree2 - Two stylized palm trees with different trunks for variation. The trunks have different UVs and textures, but all the leaves have shared UVs and textures. All the leaves have vertex colors so you can use them with the Simple grass wind node in UE. The leaves also have an opacity map for use in opacity masks. Both trunks have collision, but the leaves don't.

Coconut and CoconutHanging - This is the same stylized coconut with different textures. CoconutHanging has a green texture and has the pivot point on the tip of the stem for easier placement on the palm trees. The one simply named Coconut has a brown texture, is posed at an angle, and has the pivot point in the middle for easy placement half buried in the sand. Both have the same collision and the little leaves on the stem are vertex painted for use with the Simple grass wind node in UE. There's also an opacity map included for the leaves.

SeashellWhelk - A stylized whelk shell posed at an angle with the pivot in the middle for easy placement halfway buried in the sand. This model also has a custom collision.

Sand - A tileable stylized sand texture with a color and normal map.

Celshaded materials with Simple Grass Wind on leaves in the Unreal Engine version.

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