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CB3DUI - Post-Composite 3D UI Plugin for Unreal Engine 제품 등록을 위한 미디어 1개

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## CB3DUI

Custom world-space UMG rendering with post-composite display and scene-depth blending.

## Description

CB3DUI is designed for projects that want more control over how 3D UMG is displayed in world space.

In the default Unreal Engine pipeline, a world-space UWidgetComponent is rendered like a regular scene quad. That means the final UI can be affected by tone mapping, exposure, depth of field, TAA, and other post-process behavior in ways that are often hard to control.

CB3DUI keeps the familiar UMG workflow but changes the final display step:

- UMG still produces the content

- UWidgetComponent still manages widget lifecycle and RenderTarget generation

- CB3DUI takes over final presentation through a custom SceneViewExtension-based post-composite path

This makes it easier to build world-space UI that is less dependent on the standard main-pass rendering path and gives you direct control over scene-depth-based visibility behavior.

The plugin currently includes a custom renderer, a custom scene proxy, depth-based alpha blending, soft depth fade support, and a switchable fallback path so you can compare native and custom rendering behavior inside the same project.

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