
Descripción
## CB3DUI
Custom world-space UMG rendering with post-composite display and scene-depth blending.
## Description
CB3DUI is designed for projects that want more control over how 3D UMG is displayed in world space.
In the default Unreal Engine pipeline, a world-space UWidgetComponent is rendered like a regular scene quad. That means the final UI can be affected by tone mapping, exposure, depth of field, TAA, and other post-process behavior in ways that are often hard to control.
CB3DUI keeps the familiar UMG workflow but changes the final display step:
- UMG still produces the content
- UWidgetComponent still manages widget lifecycle and RenderTarget generation
- CB3DUI takes over final presentation through a custom SceneViewExtension-based post-composite path
This makes it easier to build world-space UI that is less dependent on the standard main-pass rendering path and gives you direct control over scene-depth-based visibility behavior.
The plugin currently includes a custom renderer, a custom scene proxy, depth-based alpha blending, soft depth fade support, and a switchable fallback path so you can compare native and custom rendering behavior inside the same project.


