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説明

VIDEO

DOCUMENTATION

SUPPORT

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For a complete overview of the framework and its workflow, please watch the VIDEO.

The folder is named "SoundEventSystem".

Sound Event System is a lightweight Blueprint-based gameplay system for Unreal Engine designed to create configurable location-based sound events through a simple and reusable Blueprint workflow.

The system allows developers to place sound event actors directly in the level, assign custom audio, resize the activation area, and create environmental sound moments triggered by the player. Each Sound Event can be configured independently, making it suitable for horror, survival, exploration, puzzle, and atmospheric games.

The system also includes an optional Sound Event ID field that can be used as an integration point for your own future Save/Load system to identify already triggered events. Save/Load logic itself is not included. Fully Blueprint-based, easy to customize, and no C++ required.

Features

- 100% Blueprint-based system

- Simple Sound Event workflow

- Reusable Sound Event Blueprint actor

- Player trigger-based sound activation

- Configurable Sound asset

- Configurable trigger area size

- Independent settings for every Sound Event

- Multiple Sound Events per level

- Location-based audio event support

- Environmental sound event support

- Horror sound trigger support

- Surprise sound event support

- Room-based sound events

- Corridor-based sound events

- Story-related audio cues

- Custom gameplay sound events

- Optional Sound Event ID

- Future Save/Load integration support through Sound Event ID

- No Save Component required for basic use

- No Save/Load system included

- Easy level placement and configuration

- Easy integration into existing Unreal Engine projects

- Fully customizable

- No C++ required

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