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Descripción

The Interactable Mesh Plugin is designed to dynamically swap static meshes (like foliage, PCG meshes, or other instanced static meshes) into fully interactive actors. This allows you to maintain high performance in large worlds while offering interactions with the environment. Ideal for survival crafting games and other genres requiring dynamic environmental interaction.

Note: This plugin only provides a solution to swap meshes into actors, not the interaction part from the player. Although a basic solution is presented in the Sample Project, if you want a more robust and flexible solution you could check the Gameplay Interaction System

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Key Features
  • Dynamic Mesh Swapping: Convert static meshes to actors and vice versa to optimize game performance.

  • Flexible Detection Rules: Use built-in distance and trace-based rules, or customize your own.

  • Regeneration System: Define rules for mesh regeneration, such as bushes that regrow after cutting.

  • Saving and Loading: Save and restore mesh and actor states, including custom save data configurations.

Supported Systems
  • Foliage System: Swap interactive foliage efficiently.

  • Multiplayer: Fully compatible with multiplayer environments for synchronized interactions.

  • PCG (Procedural Content Generation): Full compatibility for PCG-generated meshes.

  • World Partition: Seamless integration with large world setups.

Formatos incluidos