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Media 1 for listing Balaclava 02

Description

MetaHuman Techwear Outfit is a parametric outfit asset created for MetaHuman characters. It is capable of resizing with your character in MetaHuman Creator in Unreal Engine.

Video presentation: https://www.youtube.com/watch?v=_dSz6HIkmcY

  1. Balaclava_P02;

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Optimized Game Ready 3D model for game engines and animation.

  • Blender 4.5 project with customized materials and Rigs (UE5);

In the Blender file, the metric system is configured for export to Unreal Engine! If you need a standard export, correct the metric system in the project to the standard one.

  • Rigging and Skinning 3d model;

  • Metahuman for UE 5.6-5.8;

  • Added Unreal Engine 5.6-5.8 project with clothing rig and skinning adapted to the original male Manny rig (UE5).

  • Included textures in sizes 4096;

  • Fbx;

  • Triangulation model (divided into triangles) for correct export to game engines;

  • 8 color textures;

  • PBR - Base_Color, Ambient_occlusion, Height, Normal_OpenGL, Roughness, Metallic and other;

  • Video tutorial;

  • Balaclava - Verts 6,024; Tris 11,910;

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The FAQ section contains the main technical questions and answers related to using Metahuman (starting from version 5.6 and beyond).

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Please follow the instructions (MetaHuman) to successfully import the outfit with the correct textures:

1) Create a folder called "Outfits" and a subfolder "Balaclava_P02". In this way Outfits\Balaclava_P02

2) Transfer the file - OA_Balaclava_P02.mhpkg to the created folder - Balaclava_P02

3) Transfer the WL (WI_OA_Balaclava_P02) file to MetaHumanCreator

Included formats

Additional files