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Medios 1 para el artículo Auvyra LipSync — Runtime MetaHuman LipSync

Descripción

Real-time MetaHuman lipsync — fully offline, no internet required.

AuvyraLipSync drives MetaHuman facial animation directly from audio. Generate a LipSync Asset from any SoundWave in one click, call a single Blueprint function, and your character speaks in sync — no C++, no complex setup, no external services.

📖 Documentation

🎮 Demo Build

🖥️ Sample Project

Key Features:

  • One-Click LipSync Asset Creation — right-click any SoundWave and generate a ready-to-use lipsync asset

  • Single Blueprint Function — trigger lipsync instantly from Blueprint

  • Live Microphone Input — real-time lipsync from any audio capture device

  • 6 Emotion Presets — Joy, Sad, Angry, Fear, Disgust, Surprise with blending and intensity control

  • Per-Viseme Control — adjust all 15 viseme shapes at runtime

  • Multiple MetaHuman Support — independent lipsync per character

  • Fully Offline — no internet, no API keys, no external services

  • Blueprint Only — no C++ required

  • Packaged Build Ready — works in shipping builds

Formatos incluidos