Real-time MetaHuman lipsync — fully offline, no internet required.
AuvyraLipSync drives MetaHuman facial animation directly from audio. Generate a LipSync Asset from any SoundWave in one click, call a single Blueprint function, and your character speaks in sync — no C++, no complex setup, no external services.
📖 Documentation
🎮 Demo Build
🖥️ Sample Project
Key Features:
One-Click LipSync Asset Creation — right-click any SoundWave and generate a ready-to-use lipsync asset
Single Blueprint Function — trigger lipsync instantly from Blueprint
Live Microphone Input — real-time lipsync from any audio capture device
6 Emotion Presets — Joy, Sad, Angry, Fear, Disgust, Surprise with blending and intensity control
Per-Viseme Control — adjust all 15 viseme shapes at runtime
Multiple MetaHuman Support — independent lipsync per character
Fully Offline — no internet, no API keys, no external services
Blueprint Only — no C++ required
Packaged Build Ready — works in shipping builds