For variations or any other requests, feel free to contact me
A minimal pull handle for windows and cabinets
8 Different colors and material
Real world size (cm), 10cm long
Medium-Poly, Subdivision Ready (preview of subdivion lvl 0 and lvl1 are among the preview images)
Poly Count = 1,476
Quad poly
One material and one texture set
Fully unwrapped and textured, none-overlapping
4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal: DirectX, except for Blender which has OpenGL in its texture folder
The default assigned material is Shiny Gold which is in the root folder of Textures file. To change, in your shader editor simply replace Basecolor, Roughness and Metallic with the ones in your desired subfolder
Previews: Rendered in V-Ray, subdiv applied