
Beschreibung
Create fully procedural hatching directly inside any Unreal Engine material graph.
This is not a post-process effect.
It’s a modular Material Function tool that gives you complete control over how hatching integrates into your own NPR or stylized shaders.
Plug it into BaseColor, Emissive, layered materials, or custom lighting setups — your pipeline, your rules.
4 Variants – Choose Your ComplexityMF_ProceduralHatching – Full version (15 parameters)
MF_ProceduralHatchingSimple – Streamlined workflow
MF_ProceduralHatchingStable – Cleaner, more uniform lines
MF_ProceduralPixelHatching – Pixel-level stylized variation
Control:
Line Angle
Density & variation
Thickness & thickness input control
Line Breaking
Organic Wobble noise
Length variation & offsets
Create clean technical lines, broken sketch strokes, dense crosshatching, or subtle stylized shading — all procedurally.
What’s Included4 Material Functions
23 Example Materials
23 Hatch Textures
4 Render Targets
1 Demo Blueprint (BP_Renderer)
1 Demo Map
This package includes the generator only.
No post-process pipeline, outlines, shadow-zone curves, or full NPR system.
Need the complete stylized rendering framework?
Check out Drawing Shader – Full NPR System (separate product).


