
説明
Simple Icon System is designed to be a lightweight, versatile and quickly implemented icon display solution. It can easily be dropped in as a tool to help emphasize world actors or tag important game-play items and is well suited for rapid prototyping and testing.
It features a handful of useful customization options: Size, Texture, Visibility changes when close/far, Visibility when moving (velocity) and Visibility when line-of-sight is interrupted. Outside of these basic options the icon properties can also be modified at run time to allow you to run actor-relevant icon changes like animating the icon's size, changing the icon's texture or fading it out when in use.
The system consists of just an Actor Component and a Blueprint Interface as part of it's basic setup. It uses EQS to determine actor visibility rather than line traces, utilizes an auto-expanding ‘pool’ of widgets to add the icons only as needed, detects actors within range using an overlapping sphere collider and physically attaches the widget to the actor rather than relying on event tick to update it’s position at runtime.
All of this saves performance and also time manually configuring widget components with various visibility requirements across multiple actors.
Reviews (Orbital Market) orbital-market.com/product/simple-icon-system
Documentation: docs.google.com/document/d/1UUsYkrIhxJIDtc7ffQKXOQxx1FRMMpUZvirx3476p-Q
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