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Medios 1 para el artículo Anime 3D Pixelart - Sebastian

Descripción

Corresponds to the pack https://www.fab.com/listings/5c224664-566e-4933-a028-dcc6c9e7c60d

Anime-style 3D character design created in Blender version 4.0.2, you can also obtain the uasset (Unreal Engine) and FBX files by downloading the “additional file”. This design features the following characteristics:

👧 Character polygons: 3,470 Triangles | 1,763 Verts

  • Rigged model (❌ No hair bones, ✔️ Yes IK bones,✔️ T-pose included)

  • 12 facials (For texture)

  • 2 Materials

  • 2 Textures x256 resolution

  • Lowpoly character

Important Information About the Character

The character model is made up of several separate objects within Blender: the main body, the eyes (left and right), and the mouth. This separation is intentional and allows for more precise control over facial expressions using the UVWarp modifier. In this setup, facial features (such as the mouth and eyes) are not modeled in 3D but are instead part of a 2D texture on the face. The UVWarp modifier allows facial expressions to change by moving a specific bone in the rig, which shifts the UV coordinates and reveals different parts of the texture on the face.

This setup is optimized for use within Blender, taking advantage of its modifier system and rigging tools. However, compatibility with other software may vary. For example, when importing the model into Unreal Engine, the separate objects may be automatically merged into a single mesh. Even so, the character will still function correctly, and you won’t need to manually join the parts—although some Blender-specific features, such as the UVWarp modifier, may not carry over.

Formatos incluidos