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Frankenstein Monster | Custom MetaHuman Character | Unreal Engine 5.6+ ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

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Frank is an editable Frankenstein Monster MetaHuman preset for Unreal Engine 5.6.1+, featuring a rugged, stitched-together design with pale green skin, heavy facial structure, and distinctive scar detailing. Perfect for cinematic, gothic, or horror-themed projects that call for a modern take on a classic monster.

This MetaHuman is fully rigged and game-ready, compatible with Unreal Engineโ€™s animation systems and sample projects.

๐ŸŽฅ View Demo: DEMO VIDEO

Features

  • Fully rigged and game-ready MetaHuman character

  • High-quality 8K PBR texture maps with stitched and scarred skin details

  • Custom geometry and enhanced materials for cinematic realism

  • Editable in MetaHuman Creator (facial, body, and material parameters)

  • Works seamlessly with Unrealโ€™s animation sample pack and Sequencer tools

  • Optimized performance once assembled in-engine

Files Included

  • Editable .mhpkg MetaHuman package file

  • 8K texture maps

Usage

  1. Drag the .mhpkg file into your Unreal Engine project.

  2. Open it using the MetaHuman Creator plugin.

  3. Make any desired edits, then click Assemble to generate your character.

Requirements

  • Unreal Engine 5.6.1+

  • MetaHuman Creator plugin
    (Scene environment not included)

Notes

  • Custom geometry and high-resolution textures result in a larger file size than standard MetaHumans.

  • The larger package size does not affect performance once the character is assembled in Unreal.

  • Character can be customized within MetaHuman Creator, but extreme morphs may produce minor distortion.

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