
Descrição
128 ready-to-use meshes (512 FBX files) across 11 categories (HW_4WAY_JUNCTION, HW_BUS_STOP, HW_CORNER_90, HW_END, HW_PARKING, HW_ROUNDABOUT, HW_ROUNDABOUT_SMOOTH, HW_SMOOTH_CORNER, HW_STATION_BAY, HW_STRAIGHT, HW_T_JUNCTION)
4 poly levels per piece: P1 Low Poly, P3 Medium, P6 High, P9 Ultra
Built at real-world scale in metres
Snap sockets (SOCKET_*) on connecting edges for fast, gap-free assembly
Procedural road-marking materials for Unreal Engine: crisp at any distance, one small shared texture set
131 materials with 18 textures
Texture resolution: 4K (4096 px)
Exported for Unreal Engine
Number of Unique Meshes: 128 (512 FBX files across 4 poly levels)
Collision: No custom collision included (use the engine's auto-generated collision)
Vertex Count: 76 – 39,872 per mesh (3,453,336 total)
Triangle Count: 38 – 19,494 per mesh (1,688,292 total)
LODs: No engine LOD chain; each mesh ships at 4 poly levels (P1 Low Poly, P3 Medium, P6 High, P9 Ultra)
Dimensions: 11.57 × 11.57 × 0.245 m to 124.5 × 143.76 × 0.5 m (real-world scale)
Number of Materials: 131
Number of Textures: 18
Texture Resolutions: 4K (4096 px)
Sockets: Yes, 512 meshes with SOCKET_* snap points
Supported Engines: Unreal Engine
File Formats: FBX (.fbx), PNG textures
Scale: Real-world size, modelled in metres





