
説明
Create enchanted forests, crystal caves, arcane gardens and otherworldly biomes with Arcane Flora & Crystals.
This collection contains 37 unique stylized static environment props built around a coherent blue, violet, teal and ember-orange palette. It includes bioluminescent plants, fantasy mushrooms, crystal formations, geodes, roots, seed pods and large biome-defining environment pieces.
INCLUDED ASSETS
- 10 arcane flora props
- 8 mushroom and fungus props
- 8 crystal and geode props
- 6 root, seed and pod props
- 5 large environment props
INCLUDED FILES
- 37 individual Blender files
- 37 individual FBX files
- 37 individual GLB files
- One Blender master scene containing all 37 assets
- One arranged master FBX
- One cinematic Blender demonstration scene
- 185 external 2048 x 2048 PNG PBR textures
- English and French documentation
- Technical CSV containing dimensions and polygon counts
TEXTURE CHANNELS
- Base Color
- Normal
- Roughness
- Metallic
- Emission
GLB files contain embedded textures. Blender and FBX files use the external textures provided in the sibling Textures folder.
TECHNICAL DETAILS
- 37 unique static assets
- 105,284 vertices in total
- 197,116 triangles in total
- 2,793 to 13,163 triangles per asset
- Approximately 5,328 triangles per asset on average
- One primary material per asset
- Metric scale
- Z-up orientation
- Origins positioned at the base
- Assets positioned on the ground at Z=0
- Blender production and verification version: 5.1.2
IMPORTANT NOTES
- No custom collision meshes are included.
- No LOD chains are included.
- No rigging or animations are included.
- No native Unreal Engine or Unity project is included.
- Emission intensity may require adjustment depending on the target engine, renderer, exposure and bloom configuration.
- The cinematic demonstration scene is included for presentation purposes. It is not an additional modular environment kit.
AI DISCLOSURE
The base meshes and source texture concepts were generated with Meshy AI. Every delivered asset was manually reviewed and prepared in Blender, including naming, scale, Z-up orientation, ground placement, pivot and origin positioning, material connections, texture organization, emission review and export verification.
SUGGESTED USES
Fantasy RPG environments, magical forests, crystal caves, enchanted gardens, alien biomes, isometric scenes, stylized dioramas, dungeon decoration, prototypes and real-time environment art.













