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Descripción

NEMESIS STATS FRAMEWORK 1.0

Build the stat system your game needs without locking your project into a predefined RPG architecture.

Nemesis Stats Framework is a standalone, data-driven C++ framework for Unreal Engine 5.8 with a Blueprint-accessible API. Use it for anything from simple Health and Stamina to advanced RPG systems with derived stats, damage, status effects, progression, modifiers, persistence, and multiplayer-ready gameplay.

Start simple:

Health = 100

Or build relationships such as:

Vitality → Max Health → Current Health

KEY FEATURES

• Custom, Direct and Derived Stats
• Health, Stamina, Mana and custom Resources
• Regeneration, Drain and Threshold events
• Gameplay Costs with Can Afford / Preview / Commit
• Multi-resource atomic Costs
• Advanced formulas and Magnitude Specs
• Damage Channels, Resistances and Mitigation
• Critical Damage and bypass rules
• Buildup and Status Effects
• Periodic Effects and Immunities
• Modifiers, Buffs, Debuffs and Equipment support
• Progression and Stat Queries
• Weight and Encumbrance
• Runtime Profile Layers
• World Effect Volumes
• Transactions and Persistence
• Internal, External and Hybrid stat ownership
• Inspector, Validation, Diagnostics and What-If tools
• Server-authoritative replicated state
• Full C++ source included

BLUEPRINT FRIENDLY

Nemesis Stats does not control your input, movement, animations, hitboxes or combat logic.

Your gameplay decides what happens. Stats handles the numeric result.

Example:

Attack → Commit Stamina Cost → Execute Attack

Hit → Damage Request → Resistance/Mitigation → Health

This makes it easy to use with your own Blueprints, C++ gameplay, combat systems, inventory systems, abilities or third-party plugins.

YOUR STATS. YOUR RULES.

Create only the Stats your project needs: Health, Energy, Rage, Sanity, Hunger, Shield, Posture, Oxygen, Heat, Focus or completely custom systems.

Editable starter presets are included for Action, Shooter, Souls-like, Survival, RPG, MOBA, Roguelike, JRPG, Tactical RPG and more.

SHOWCASE

A gameplay Showcase is included in the product media so you can see Nemesis Stats working in practice.

https://drive.google.com/file/d/1o74lmftonlcs9ojeR2RCX8f90FPZxmla/view?usp=drive_link

DOCUMENTATION

Quick Start, Complete User Manual and API Reference:

https://joshue-digital-gaming.gitbook.io/nemesis-stats-framework-1.0

REQUIREMENTS

• Unreal Engine 5.8
• Windows 64-bit development environment
• No additional Nemesis plugins required

Nemesis Stats Framework 1.0.0 — Standalone Code Plugin with full C++ source included.

Formatos incluidos