For variations or any other requests, feel free to contact me
Scene setup
Topology
Material and Texture
One material and One texture set
Fully unwrapped, none-overlapping
The collar uv island is scaled up for fitting more details on it
4K PBR textures: Ambient Occlusion | Color | Metallic | Roughness | Height | Normal
Normal map is DirectX expect for Blender which is OpenGL
Previews: Rendered in V-Ray