描述
A charming, game-ready stylized Mochi-Kitsune character with custom rigging, animated eyelid blinking, locomotion animations, and a tuned physics asset.
Additional Files / Formats:
FBXs (2): Separate standalone FBX files (1 UE-compatible and 1 Unity-compatible)
Textures: 2048x2048 PNG files (Base Color, Normal Map)
GLB AutoRigPro export
Converted GLB, glTF, and USDZ
Unreal Engine Project Info:
Playable Character: Ready-to-use Character Blueprint (BP_KitsuneCharacter), GameMode, and Enhanced Input setup (Move, Sprint, Look, Jump).
Animations: 22 Animation Sequences + 1 Blend Space (BS_Kitsune)
Locomotion / Movement:
A_Kitsune_Walk
A_Kitsune_Run
A_Kitsune_Jump
A_Kitsune_Fall_Loop
A_Kitsune_Land
A_Kitsune_Climb
Crouch & Crawl:
A_Kitsune_Crouch
A_Kitsune_Crouch_Walk
A_Kitsune_Crawl
A_Kitsune_Crawl_Idle
Combat, Damage & Reactions:
A_Kitsune_Attack_double
A_Kitsune_Attack
A_Kitsune_DMG
A_Kitsune_Fall_Sit (Knockdown / Fall)
A_Kitsune_Sit (Downed Idle / Sitting)
Idles & Poses:
A_Kitsune_Idle
A_Kitsune_Idle_Looking
A_Kitsune_T_Pose
Emotes & Gestures:
A_Kitsune_Laughs
A_Kitsune_Laughs_Idle
A_Kitsune_Wave
A_Kitsune_Yes
A_Kitsune_No
Animation Blueprints: Gameplay (ABP_Kitsune)
Stylized Physics Asset: Custom-tailored bouncy, non-collapsing ragdoll setup.
Retargeting Ready: Includes IK Rig (IK_Kitsune) and IK Retargeter (RTG_Kitsune) for UE5 Mannequin (Manny / Quinn) animations.
Model Specifications:
Rigged: Yes
Rigged to Epic Skeleton: No (Custom Skeleton)
Morph Targets / Blendshapes: Yes (Eyelid Blinking only)
Vertex Count: 6,587
Triangle Count: 12,770 Triangles (6,338 Faces)
Materials: 1 Material (M_Kitsune)
Supported Platforms: Windows (64-bit)





