コンテンツにスキップ

説明

A charming, game-ready stylized Mochi-Kitsune character with custom rigging, animated eyelid blinking, locomotion animations, and a tuned physics asset.

Additional Files / Formats:

  • FBXs (2): Separate standalone FBX files (1 UE-compatible and 1 Unity-compatible)

  • Textures: 2048x2048 PNG files (Base Color, Normal Map)

  • GLB AutoRigPro export

  • Converted GLB, glTF, and USDZ

Unreal Engine Project Info:

  • Playable Character: Ready-to-use Character Blueprint (BP_KitsuneCharacter), GameMode, and Enhanced Input setup (Move, Sprint, Look, Jump).

  • Animations: 22 Animation Sequences + 1 Blend Space (BS_Kitsune)

  • Locomotion / Movement:

    • A_Kitsune_Walk

    • A_Kitsune_Run

    • A_Kitsune_Jump

    • A_Kitsune_Fall_Loop

    • A_Kitsune_Land

    • A_Kitsune_Climb

  • Crouch & Crawl:

    • A_Kitsune_Crouch

    • A_Kitsune_Crouch_Walk

    • A_Kitsune_Crawl

    • A_Kitsune_Crawl_Idle

  • Combat, Damage & Reactions:

    • A_Kitsune_Attack_double

    • A_Kitsune_Attack

    • A_Kitsune_DMG

    • A_Kitsune_Fall_Sit (Knockdown / Fall)

    • A_Kitsune_Sit (Downed Idle / Sitting)

  • Idles & Poses:

    • A_Kitsune_Idle

    • A_Kitsune_Idle_Looking

    • A_Kitsune_T_Pose

  • Emotes & Gestures:

    • A_Kitsune_Laughs

    • A_Kitsune_Laughs_Idle

    • A_Kitsune_Wave

    • A_Kitsune_Yes

    • A_Kitsune_No

  • Animation Blueprints: Gameplay (ABP_Kitsune)

  • Stylized Physics Asset: Custom-tailored bouncy, non-collapsing ragdoll setup.

  • Retargeting Ready: Includes IK Rig (IK_Kitsune) and IK Retargeter (RTG_Kitsune) for UE5 Mannequin (Manny / Quinn) animations.

Model Specifications:

  • Rigged: Yes

  • Rigged to Epic Skeleton: No (Custom Skeleton)

  • Morph Targets / Blendshapes: Yes (Eyelid Blinking only)

  • Vertex Count: 6,587

  • Triangle Count: 12,770 Triangles (6,338 Faces)

  • Materials: 1 Material (M_Kitsune)

  • Supported Platforms: Windows (64-bit)

含まれる形式