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STYLIZED MINE PROPS PACK


107 game-ready static props for mines, quarries, forges and crafting games.

Stylized cartoon look, low poly, mobile friendly.


WHAT'S INSIDE

17 Tools pickaxes, shovels, jackhammers, anvils, toolboxes, surveyor

14 Safety & signs caution boards, barricades, helmets, respirators, medkit

13 Ores & ingots gold/copper ore, rock, ingots, emberstone, shards

12 Lighting lanterns, torches, braziers, beacons, string lights

11 Carts & rails mine carts, rail tracks, wheelbarrow, ore crusher

11 Containers barrels, crates, chests, buckets, brewing vat

11 Structures mine entrances, archways, workbenches, forges, ladder

8 Ropes & rigging coiled rope, cable reel, pulley, crane, chain barrier

7 Nature & decor mushrooms, rock spires, fossil slab, pond

3 Explosives dynamite barrel, detonator, blast crate


REAL-WORLD SCALE

Every prop is scaled to real size, so a pickaxe, a mine cart and a 4 m mine

entrance sit next to each other at believable proportions. Prefab root scale

is 1 - the size lives in the model, not in a scale hack you have to undo.


BUILT FROM PARTS

26 props are made of several parented sub-meshes - cart wheels, chain links,

hanging lanterns, crusher parts. Animate or detach a single piece instead of

swapping the whole prop.


LIT PROPS

19 props carry a second emissive "_Glass" material on their glass and ember

parts - lantern panes, brazier coals, beacon domes, helmet visors. 12 lighting

props also include a small child point light named "Glow". Tone the emission

down, set it to black, or delete the light - all without touching the mesh.


TECHNICAL

- 107 unique props, 143 meshes, 319,510 triangles total

- 88 - 9,583 triangles per prop (average 2,986)

- 46 - 5,148 vertices per prop (average 1,585)

- Quad-dominant topology (median 84% quads)

- 1024x1024 albedo PNG per prop (lossless, no JPG)

- 512x512 normal map on 104 of the 107 props

- URP/Lit material + ready-to-drop prefab with mesh colliders

- Two demo scenes: a lit layout scene and a flat-lit catalogue scene


RENDER PIPELINE

Built for URP (URP/Lit, tested on Unity 6 / URP 17.3). FBX meshes and PNG

textures are pipeline-agnostic - Built-in and HDRP users can re-assign the

albedo and normal textures to their own shader, or use

Edit > Rendering > Materials > Convert.


Materials are fully matte (smoothness 0); no metallic map is included.


SUPPORT

[email protected]

Formati inclusi