VIDEO
DISCORD
How to Use Features Video
DEMO
Game ready
High quality furniture and decorative props
Full modularity on architectural assets
Detailed foliage assets
Trimsheets on decorative assets
Tileable Textures
One Grand Master Material System to rule them all
Different material layer method for different PBR texture packs
NOR, ORD_N, ORM_N, ORMD_N, ND (N:Normal, O:Occulusion, R:Roughness, M:Metallic, D:Displacement)
Various layer blend methods:
Coverage, HeightLerp, Parallax Normals, Mask, Triplanar, Gradient, Vertex Color