
설명
Demo 1.1
Note: This plugin is now integrated into Custom Mission UI and the standalone version will be free
A lightweight Actor component that turns your player character into a squad leader of AI pawns with sight and hearing configured. The player can control the AI squad members to follow, hold, or move to a new location, and supports delayed orders as well. The AI uses Behavior Trees written entirely in C++ using a unique, highly performant system. The control system leverages Unreal's Enhanced Input for seamlessly adding the squad commands to your existing input scheme. It is designed for FPS, close-quarters style games.
Fully Replicated: the plugin runs squad AI on the server, sends player-issued squad commands from the owning client to the server via RPCs, and replicates the spawned squad members plus basic squad state back to clients.
Disclaimer: This system does not contain any First-person shooter logic for the player, it is designed to be seamlessly paired with an existing FPS controller. It will work fine with 3rd person games, but was not designed with that type of camera system in mind.
Documentation
Example Project (requires plugin)