์ฝ˜ํ…์ธ ๋กœ ๊ฑด๋„ˆ๋›ฐ๊ธฐ
Runtime Text Decal(Decal Text) ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ

์„ค๋ช…

๐Ÿ“„ Documentation: [English] | [ไธญๆ–‡]

๐ŸŽฌ Video: [Overview] | [Bilibili]

๐Ÿ’ฌ Community: [Discord] | [QQ: 793132509]

Runtime Decal Text is a lightweight decal plugin for Unreal Engine, designed to dynamically generate and project multi-line text decals at runtime.

It enables you to create, format, and project text directly onto world geometry during gameplayโ€”without complex UI projection workflows. The system supports full typographic control, automatic scaling, text outlines, and shadow effects, making it suitable for both in-game interactive text and pre-authored decal content.

Note: The geometry and fonts shown in the demo are for demonstration purposes only and are not included in the product.

โœจ Key Features

๐Ÿงฉ Easy Integration

Simply attach a TextDecalComponent to your Actorโ€”just like a standard Decal Component. The text will automatically project onto target surfaces with no additional setup required.

๐Ÿ”„ Real-Time Editing
  • Modify decal text dynamically at runtime

  • Supports both Runtime Text and Offline Text

๐Ÿ“ Advanced Dynamic Layout

Built-in typography controls eliminate the need for custom UI-to-world projection logic:

  • Horizontal & vertical alignment

  • Adjustable line spacing and character spacing

  • Margin controls

  • Automatic text scaling (Auto Scale)

๐ŸŽจ Flexible Visual Styling

Integrated artistic controls include:

  • Shadow system

  • Adjustable Outline

  • Blueprint-driven real-time parameter adjustments

  • Custom material support based on reference templates

๐Ÿ”ต Full Blueprint Support

All properties and runtime events

๐ŸŽฏ Designed For
  • Environmental storytelling

  • Dynamic signage

  • Interactive world labels

  • Multiplayer nameplates

  • Puzzle or gameplay-driven text projection

Runtime Decal Text provides a production-ready solution for projecting fully formatted text directly into your game world.

ํฌํ•จ๋œ ํฌ๋งท

ํƒœ๊ทธ