
Descrizione
📄 Documentation: [English] | [中文]
🎬 Video: [Overview] | [Bilibili]
💬 Community: [Discord] | [QQ: 793132509]
Runtime Decal Text is a lightweight decal plugin for Unreal Engine, designed to dynamically generate and project multi-line text decals at runtime.
It enables you to create, format, and project text directly onto world geometry during gameplay—without complex UI projection workflows. The system supports full typographic control, automatic scaling, text outlines, and shadow effects, making it suitable for both in-game interactive text and pre-authored decal content.
Note: The geometry and fonts shown in the demo are for demonstration purposes only and are not included in the product.
✨ Key Features
🧩 Easy Integration
Simply attach a TextDecalComponent to your Actor—just like a standard Decal Component. The text will automatically project onto target surfaces with no additional setup required.
🔄 Real-Time Editing
Modify decal text dynamically at runtime
Supports both Runtime Text and Offline Text
📝 Advanced Dynamic Layout
Built-in typography controls eliminate the need for custom UI-to-world projection logic:
Horizontal & vertical alignment
Adjustable line spacing and character spacing
Margin controls
Automatic text scaling (Auto Scale)
🎨 Flexible Visual Styling
Integrated artistic controls include:
Shadow system
Adjustable Outline
Blueprint-driven real-time parameter adjustments
Custom material support based on reference templates
🔵 Full Blueprint Support
All properties and runtime events
🎯 Designed For
Environmental storytelling
Dynamic signage
Interactive world labels
Multiplayer nameplates
Puzzle or gameplay-driven text projection
Runtime Decal Text provides a production-ready solution for projecting fully formatted text directly into your game world.




