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商品 Runtime Video Recorder 的媒体 1
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描述

Request access to the full version (takes 1 min!): https://tally.so/r/mZDq7v

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The only Unreal plugin with full cross-platform recording for Windows, MacOS, Oculus, Android and Linux - no alternatives in Unreal Engine ecosystem.

Key & New Features

  • Multi-View Recording - Record from multiple in-game cameras at once for cinematic or gameplay analysis.

  • Hardware-Accelerated Video Encoding - Uses WMF, AVFoundation, MediaCodec, or OpenH264 for optimal performance and quality.

  • Camera Recording - Capture directly from any in-engine or VR camera, including Oculus Player Camera.

  • Render Target Recording - Ideal for VR, AR, and cinematic capture pipelines.

  • Microphone & Game Audio Recording - Record all sound sources, including voice, effects, and music (now via Submix).

  • Submix Recording - Isolate and record specific audio layers such as ambient, dialogue, or soundtrack only.

  • Crash & Emergency Recording - Automatically capture video in case of unexpected crashes or shutdowns.

  • Hide/Show UI During Recording - Toggle UI visibility dynamically for clean footage.

  • Frame-Rate Independent Recording - Capture smooth 60 FPS output even if your project runs at 30 FPS.

  • Automatic Frame Resolution Detection - Automatically sets width and height for your recordings.

  • Extended Encoding Parameters - Fine-tune quality vs. speed, CRF, and bitrate—optimized for Oculus and performance-sensitive projects.

  • Delayed Encoding Mode - Encode all frames at StopRecording or EndPlay to boost in-game performance.

  • Camera Recording Preview Widget - Live in-editor preview of camera feeds while recording.

  • Recordings Player (UMG/RenderTarget) - View captured clips directly inside your project on all platforms.

  • Full macOS Support - All core features available on macOS.

  • Oculus Library Integration - Recordings automatically appear in the Oculus Library for easy access.

  • Pixel Streaming support - Record Pixel Streaming experience and capture how end user interacts with your application.

  • Linux Audio is supported!


🖥 Supported Platforms

  • Windows: Media Foundation

  • MacOS: AVFoundation

  • iOS / tvOS: AVFoundation

  • Android / Oculus: MediaCodec or OpenH264

  • Linux: x86_64, OpenH264, fdk-aac

Engine Versions: Unreal Engine 5.3+ & 4.27
🎥Tutorials: A, B, C, D
🎮 Discord: https://discord.gg/pBDSCBcdgv

📘 Docs: Link

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