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Description

RIVEROLOGY

Flow-Based River & Stream Simulation System

Flow Not Just Waves, 100% Oceanology Compatible, C++ Performance Core

Rivers aren't flat oceans with current. Riverology is purpose-built flow simulation, water that accelerates through narrows, pools in eddies, cascades over drops, and responds to terrain in real-time. Not ocean tech repurposed. River-first engineering.

Ocean plugins give you waves. Riverology gives you flow, the way water wraps around rocks, accelerates through narrow channels, and cascades over elevation changes. This is simulation that understands rivers are different, with behavior that generic water systems simply can't replicate.

Complete Feature SetRIVER CREATION

  • Spline-Based River System: Draw rivers that naturally follow terrain with automatic banking

  • Variable Width & Depth: Control dimensions at any point along the spline

  • Tributary Connections: Merge multiple streams with proper flow blending

  • Lake & Pond Integration: Rivers that feed into or emerge from still water bodies

  • Terrain-Following Mesh: Automatic mesh generation that conforms to landscape

FLOW SIMULATION

  • Terrain-Responsive Flow: Water speed changes based on slope, width, and obstacles

  • Obstacle Interaction: Flow wraps around rocks, creates eddies behind obstructions

  • Rapids & Turbulence: Automatic white water in fast-moving sections

  • Upstream/Downstream Propagation: Flow state affects connected sections

  • Current Vectors: Accurate flow direction for gameplay and physics

WATERFALLS & CASCADES

  • Procedural Waterfall Generation: Automatic cascade creation at elevation drops

  • Splash Zones: Particle effects and foam at waterfall bases

  • Mist & Spray Systems: Volumetric mist responding to waterfall intensity

  • Multi-Tier Cascades: Support for stepped waterfalls

VISUAL EFFECTS

  • Dynamic Shore Foam: Foam generation along banks based on flow speed

  • Wet Surface Rendering: Banks and rocks show realistic wetness gradients

  • Underwater Effects: Murky depths, light absorption, caustics for rivers

  • Reflection & Refraction: Customizable clarity from crystal clear to silty

  • Flow-Responsive Audio: Sound changes with water speed and turbulence

INTEGRATION & PERFORMANCE

  • Oceanology Project Compatibility: Can be used in the same level as Oceanology oceans; river mouths and transitions are created manually via level design and materials.

  • World Partition Support: Rivers streaming across massive landscapes

  • Performance-Conscious LOD: Distant rivers simplify automatically

  • Buoyancy & Physics: Objects float and drift with current

  • Swimming Integration: Characters affected by flow direction and speed

What's Included

Complete C++ source code with full documentation Spline-based River Actor with full editor tools Waterfall and Cascade components Flow simulation system Lake/Pond connection system Foam, mist, and splash particle effects Underwater post-processing for rivers Audio integration components Example maps with various river setups

Target Hardware

OPTIMIZED FOR MID-RANGE GPUs

GTX 1080 / RTX 3060 / RX 6900 XT class and above. Runs great on the hardware most PC gamers actually use.

Third-Party Integrations

NWH Dynamic Water Physics 2

Sky Creator

Fluid Ninja LIVE

Swim Component plugins

(See community for integration guides)

Complete Your Water Ecosystem

Oceanology Legacy: Where do your rivers end? Professional ocean simulation optimized for mid-range GPUs. 7+ years production tested.
Oceanology NextGen: For dramatic river-meets-ocean scenes with FFT spectral waves and mathematical surf. Maximum visual fidelity for high-end hardware.
Flow Not Waves, Oceanology Ecosystem Ready, Purpose-Built for Rivers, Active Support

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