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Média 1 pour l'article True Ride Rig STUDIO - Cinematic Vehicle Animation System

Description

Animate cinematic car shots with real suspension, weight transfer, and drift — then bake, export, and hand off to your full production pipeline.

Promo: https://youtu.be/_2oSo0TR8io
Overview: https://youtu.be/MBCJBDYBq6c

True Ride Rig STUDIO is a C++ vehicle animation plugin for Unreal Engine 5.7. It replaces unpredictable physics simulation with deterministic, keyframe-driven control - so what you set in the editor is exactly what Movie Render Queue outputs, every time.

Built by an automotive motion designer with 10+ years of commercial work, for studios and artists doing commercials, product films, cutscenes, and previs.

NEW IN v1.13

Towed Trailer

- Separate actor with hitch articulation, its own suspension, and body physics

- Tailgate, 2 hinged doors, 4 cargo slots, brake/turn lights synced to the car

- Dedicated cache bake and FBX/ABC/USD/USDZ export alongside the car

Smart Path Spline

- Curvature heatmap flags exactly where steering saturates and the car will slide

- One-click adaptive smoothing, stackable per point or across the whole path

CORE FEATURES

Sequencer-Native Workflow

- Everything controlled in Sequencer, no gameplay recording

- 47+ keyframeable parameters, Distance Traveled or Speed Based driving modes

Real Spring-Damper Physics

- Per-wheel suspension, compression/rebound damping, luxury (0.5 Hz) to race (5.0 Hz)

- Weight transfer (pitch, roll, heave), bump stops, auto-calibration from vehicle weight

Drift, Burnout, Steering

- One-slider drift (-90° to +90°) with auto counter-steer and body lean

- FWD/RWD/AWD, Ackermann geometry, burnout multipliers, brake lock keyframes

21 Movable Parts

- Doors, windows, hood, trunk, seats, backrests, steering wheel, 4 accessory slots

- Real-time gizmo pivot editor, parent-child cascades, auto-rotating steering wheel

Cinematic Lighting

- 5 IES headlight profiles, Texture2D projection, RectLight brakes + auto turn signals

VFX Pipeline

- Per-wheel Niagara data, surface detection, tire tracks, MetaSounds-ready audio

STUDIO PRODUCTION FEATURES

Deterministic Cache

- Bake car and trailer physics frame-by-frame to a persistent Vehicle Cache DataAsset

- Frame-perfect repeatability across MRQ passes, camera angles, and render farms

Universal Export

- Export the fully animated rig (car + trailer) to FBX, Alembic, USD, and USDZ

- Material slot names preserved; hand off to Houdini, Maya, Blender, Omniverse

Plus: priority support and 5 seats included.

TECHNICAL REQUIREMENTS

- Unreal Engine 5.7 or 5.8

- Windows 64-bit

WHAT'S INCLUDED

- Plugin (C++, pre-compiled for UE 5.7 and 5.8)

- Full documentation

- 6-part tutorial series on YouTube

RESOURCES

- Product page: https://www.kineticpulse.studio/true-ride-rig/

- Documentation: https://www.kineticpulse.studio/documentation/

- Tutorials: https://www.youtube.com/playlist?list=PLQErf9CyxO5fCC6moWBDz5kVFDqAGLpHs

- Discord: https://discord.gg/hayzjWVFFx

Built by Kinetic Pulse Studio.

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