
Description
Animate cinematic car shots with real suspension, weight transfer, and drift — then bake, export, and hand off to your full production pipeline.
Promo: https://youtu.be/_2oSo0TR8io
Overview: https://youtu.be/MBCJBDYBq6c
True Ride Rig STUDIO is a C++ vehicle animation plugin for Unreal Engine 5.7. It replaces unpredictable physics simulation with deterministic, keyframe-driven control - so what you set in the editor is exactly what Movie Render Queue outputs, every time.
Built by an automotive motion designer with 10+ years of commercial work, for studios and artists doing commercials, product films, cutscenes, and previs.
NEW IN v1.13
Towed Trailer
- Separate actor with hitch articulation, its own suspension, and body physics
- Tailgate, 2 hinged doors, 4 cargo slots, brake/turn lights synced to the car
- Dedicated cache bake and FBX/ABC/USD/USDZ export alongside the car
Smart Path Spline
- Curvature heatmap flags exactly where steering saturates and the car will slide
- One-click adaptive smoothing, stackable per point or across the whole path
CORE FEATURES
Sequencer-Native Workflow
- Everything controlled in Sequencer, no gameplay recording
- 47+ keyframeable parameters, Distance Traveled or Speed Based driving modes
Real Spring-Damper Physics
- Per-wheel suspension, compression/rebound damping, luxury (0.5 Hz) to race (5.0 Hz)
- Weight transfer (pitch, roll, heave), bump stops, auto-calibration from vehicle weight
Drift, Burnout, Steering
- One-slider drift (-90° to +90°) with auto counter-steer and body lean
- FWD/RWD/AWD, Ackermann geometry, burnout multipliers, brake lock keyframes
21 Movable Parts
- Doors, windows, hood, trunk, seats, backrests, steering wheel, 4 accessory slots
- Real-time gizmo pivot editor, parent-child cascades, auto-rotating steering wheel
Cinematic Lighting
- 5 IES headlight profiles, Texture2D projection, RectLight brakes + auto turn signals
VFX Pipeline
- Per-wheel Niagara data, surface detection, tire tracks, MetaSounds-ready audio
STUDIO PRODUCTION FEATURES
Deterministic Cache
- Bake car and trailer physics frame-by-frame to a persistent Vehicle Cache DataAsset
- Frame-perfect repeatability across MRQ passes, camera angles, and render farms
Universal Export
- Export the fully animated rig (car + trailer) to FBX, Alembic, USD, and USDZ
- Material slot names preserved; hand off to Houdini, Maya, Blender, Omniverse
Plus: priority support and 5 seats included.
TECHNICAL REQUIREMENTS
- Unreal Engine 5.7 or 5.8
- Windows 64-bit
WHAT'S INCLUDED
- Plugin (C++, pre-compiled for UE 5.7 and 5.8)
- Full documentation
- 6-part tutorial series on YouTube
RESOURCES
- Product page: https://www.kineticpulse.studio/true-ride-rig/
- Documentation: https://www.kineticpulse.studio/documentation/
- Tutorials: https://www.youtube.com/playlist?list=PLQErf9CyxO5fCC6moWBDz5kVFDqAGLpHs
- Discord: https://discord.gg/hayzjWVFFx
Built by Kinetic Pulse Studio.










