
Descripción
The model is not intended for use in 3D printing.
--------------------------- TOPOLOGY --------------------------------
Statistics:
Playground Monkey Bars:
- Verts: 1612;
- Faces: 1722;
- Tris: 2688.
Playground Monkey Bars Arch:
- Verts: 1266;
- Faces: 1328;
- Tris: 2188.
Playground Wall Bars:
- Verts: 2381;
- Faces: 2500;
- Tris: 4104.
Playground Horizontal Bar:
- Verts: 3756;
- Faces: 4104;
- Tris: 6404.
Playground Dome:
- Verts: 6256;
- Faces: 6774;
- Tris: 10656.
Playground Carousel 1:
- Verts: 7314;
- Faces: 7284;
- Tris: 13344.
Playground Carousel 2:
- Verts: 2566;
- Faces: 2329;
- Tris: 4414.
Playground Balancer Boat:
- Verts: 4094;
- Faces: 3986;
- Tris: 7076.
Playground Swing Balancer:
- Verts: 4184;
- Faces: 4112;
- Tris: 7300.
Playground Slide:
- Verts: 2136;
- Faces: 2386;
- Tris: 3996.
Playground Swing 1:
- Verts: 3940;
- Faces: 3952;
- Tris: 7780.
Playground Swing 2:
- Verts: 7420;
- Faces: 7464;
- Tris: 14680.
Playground Swing 4:
- Verts: 14490;
- Faces: 14568;
- Tris: 28640.
Playground Horse:
- Verts: 3396;
- Faces: 3636;
- Tris: 6108.
Playground Airplane:
- Verts: 3914;
- Faces: 4018;
- Tris: 6824.
-------------------- TEXTURES and MATERIALS -------------------------
Textures resolution is 4096x4096, 8 bits + dithering.
Includes 25 skins.
Number of materials:
1.M Playground Monkey Bars (Skins_2)
2.M Playground Wall Bars (Skins_2)
3.M Playground Horizontal Bar (Skins_2)
4.M Playground Dome (Skins_2)
5.M Playground Carousel 1 (Skins_2)
6.M Playground Carousel 2 (Skins_4)
7.M Playground Balancer Boat (Skins_2)
8.M Playground Swing Balancer (Skin_1)
9.M Playground Slide (Skins_2)
10.M Playground Swing (Skins_3)
11.M Playground Horse (Skin_1)
12.M Playground Airplane (Skins_2)
Includes multiple texture options:
- Textures PBR metallic roughnes;
- Included Ambient Occlusion.
- Masks;
-------------------------- DESCRIPTION ------------------------------
- Support for UE5 version 5.1.1 and higher
- Created in Blender v.4.0.2;
- Rendered images and videos in UE5.7.4 with 4k textures;
- PBR materials, as you can see on the preview;
- All materials and textures are intelligently named;
- No Ngons used, just Tris;
- LowPoly model, that is perfect for game-development;
- All textures in PNG format.


















