Skip to content
Media 1 for listing Hyper Combat Framework v4

Description

Discord💬 Demo📁Video 📷 Written reviews 💭 Quickstart guide and Documentation 📑

Hyper Combat Framework v4

Add melee and ranged combat systems with full replication and clean modular structure. Includes combo attacks, hit reactions, weapon data, and extensible abilities.
Tested in real games. No code required. Scales to support basic AI and PvP logic.
Use it in Action RPGs, PvE, Co-op Shooters, or Survival games.

Also included within our flagship product MST Pro.
Explore all compatible Hyper systems or try the MST Pro demo to experience the Hyper ecosystem.
Or buy directly from our official storeshop now, pay later available.

Key features:

Ranged:

Firearms

  • Pistol

  • Rifles

  • Shotguns

  • Sniper Rifle

Bows

  • Bow and arrow

Melee

One Handed weapons

  • Sword Normal

  • Sword Light

  • Dagger

  • Spear

Two handed Weapons

  • Blade

  • Staff

  • Hammer

Dual Wield

  • Dual Hatchet

  • Dual Sword

  • Dual Sword Light

  • Dual Heavy Weapon

Throwables

  • Grenade

  • Flashbang (without post process flash, that should be done via n advanced attribute manager via state effects)

  • Smokebom

  • Throwing knife

  • Spear (Including melee of spear)

Defense:

  • Block with current weapon like a sword

  • Dual wield Shield with sword

Misc:

  • Fists

  • Torch (For Light, no combat, is optional)

Advanced Locomotion Framework

  • This system includes Hyper's advanced locomotion framework for everything that is combat related. I've ported the Lyra framework to blueprints and based the framework on it.

Built on 50 000 Hours of Experience

Every Hyper system is the result of over 50 000 hours of real-world Unreal Engine development. By using Hyper modules, you benefit from a proven foundation that scales easily from simple projects to complex, professional games.

About the Developer

Hi, I’m Eric, Company Lead at Games by Hyper.

After years of leading IT and cybersecurity programs at C-level for banks, corporates, and governments, I decided to follow my real passion: game development.

Today I teach Game Development in Amsterdam and manage a growing community of over 4 000 developers.

My goal is to provide modular, professional-quality systems that help indie creators and hobbyists build the games they dream about.

Why Hyper?
  • Hyper modules are fully modular and designed to integrate seamlessly

  • Clear, well-organized Blueprints that scale with your project

  • Reliable design principles for flexibility, maintainability, and performance

  • Active Discord community to support your development journey

  • Optional learning courses available:

Included formats