
Descrizione
Fully modular anime-style character with outfit swapping, facial expressions, and dynamic color control.
Includes in-game UI for real-time customization and 50+ morph targets for expressive emotions.
Ideal for stylized games, character creators, and rapid prototyping.
Key Features:
🎮 Modular System
25+ modular meshes: outfit parts, head elements, accessories
Easy swap via in-game widget: boots, arms, torso, face parts, hairstyles
🎭 Facial Expression System
50+ morph targets for brows, eyes, mouth, cheeks, jaw
Real-time preview using intuitive sliders
Create emotions from subtle smile to full anime-style reactions
🎨 Stylized Visuals
CEL-shaded materials + outline via post-process
Facial overlays: toggle blush and lip gloss
RGB-mask system for full control over skin, hair, eyes, and clothing colors
🖱️ UI & Workflow
In-game customization widget
Real-time facial and outfit customization via sliders and buttons
Control Rig ready for advanced animation workflows
🧰 Integration & Compatibility
Based on UE4 Skeleton + additional corrective bones
Retargeted to UE5 Quinn animations
Compatible with UE 4.27 – 5.5 (tested 4.27 – 5.3)
Fully integrated into Unreal’s Third Person Template
Blueprint-only system, clean and extendable
Contents:
25 skeletal meshes (modular body parts + outfit)
16 high-res textures (2K)
7 master materials with instances
1 facial morph & outfit swap UI widget
2 animation blueprints (include post-process AnimBP)
1 example level (TPP integrated)
🧩 Use Cases
Ideal for stylized game prototyping, custom character creators, animated cutscenes, or expressive NPCs.
Also fits perfectly into anime-inspired projects, dialogue-driven games, and visual novel-style experiences.











