
描述
The quality of the models allows you to use them in any type of production. Games, Movies, etc.
It allows you to work with highly realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.
This product supports Nanite for Unreal Engine 5.0+ versions
Hi and Low Poly meshes has same uv's included, for easy using with Nanite tehnology.
Set contains setuped Substrate, Emmisive glass materials + Candle Flames VFX-s:
Low-Poly meshes:
SM_Candle_1 (N-Tris: 12986; N-Vert: 6846);
SM_Candle_2 (N-Tris: 26070; N-Vert: 13560);
SM_Candleholder_4_LOW (N-Tris: 82758; N-Vert: 44144);
SM_Candle_Extinguisher_LOW (N-Tris: 23396; N-Vert: 13381);
SM_Candleholder_2_LOW (N-Tris: 20560; N-Vert: 10691);
SM_Candlestick_3_LOW (N-Tris: 84166; N-Vert: 46054);
SM_Candlestick_LOW (N-Tris: 17724; N-Vert: 9159);
SM_Lamp_Hall_LOW (N-Tris: 78299; N-Vert: 47311);
SM_Cerosine_Lamp_LOW (N-Tris: 121642; N-Vert: 73936);
SM_Primus_LOW (N-Tris: 25290; N-Vert: 14166);
SM_RailRoad_Flashlight_Door_LOW (N-Tris: 18710; N-Vert: 12190);
SM_RailRoad_Flashlight_LOW (N-Tris: 61785; N-Vert: 44373);
Glass:
SM_Glass_1 (poly: 44; vert: 56);
SM_Cerosine_Glass (poly: 2816; vert: 1582);
SM_Glass_1 (poly: 44; vert: 56);
SM_Glass_2 (poly: 404; vert: 296);
SM_Lamp_Hall_Glass (poly: 19536; vert: 10452);
SM_Lamp_Hall_Glass_2 (poly: 19536; vert: 10452);
Hi-Poly meshes:
SM_Candle_Extinguisher_HI (N-Tris: 239549; N-Vert: 126463);
SM_Candleholder_2_HI (N-Tris: 394752; N-Vert: 199496);
SM_Candleholder_4_HI (N-Tris: 1059451; N-Vert: 541907);
SM_Candlestick_3_HI (N-Tris: 1077347; N-Vert: 554940);
SM_Candlestick_HI (N-Tris: 284832; N-Vert: 143814);
SM_Cerosine_Lamp_HI (N-Tris: 329080; N-Vert: 186183);
SM_Lamp_Hall_HI (N-Tris: 389877; N-Vert: 211974);
SM_Primus_HI (N-Tris: 647442; N-Vert: 334622);
SM_RailRoad_Flashlight_Door_HI (N-Tris: 62418; N-Vert: 36405);
SM_RailRoad_Flashlight_HI (N-Tris: 798303; N-Vert: 440925);
All content properly setuped in Blueprints Classes:
BP_Candle_1;
BP_Candle_2;
BP_Candle_3;
BP_Candle_3_1;
BP_Candle_4;
BP_Candle_5;
BP_Candle_6;
BP_Cerosine_Lamp;
BP_Primus;
BP_RailRoad_Flashlight;
BP_RailRoad_Flashlight_Open;
BP_Lamp_Hall_1;
BP_Lamp_Hall_1_2;
BP_Lamp_Hall_2;
BP_Lamp_Hall_2_1;
Notes: SM_Primus_LOW; SM_Primus_HI; has the different uv's sets.






















