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Candles and Lamps Set 제품 등록을 위한 미디어 1개

설명

The quality of the models allows you to use them in any type of production. Games, Movies, etc.

It allows you to work with highly realistic rendering scene. Taken as a rule 4k PBR pipeline textures productions. All models are fully textured.

This product supports Nanite for Unreal Engine 5.0+ versions

Hi and Low Poly meshes has same uv's included, for easy using with Nanite tehnology.

Set contains setuped Substrate, Emmisive glass materials + Candle Flames VFX-s:

Previews1

Previews2

Low-Poly meshes:

SM_Candle_1 (N-Tris: 12986; N-Vert: 6846);

SM_Candle_2 (N-Tris: 26070; N-Vert: 13560);

SM_Candleholder_4_LOW (N-Tris: 82758; N-Vert: 44144);

SM_Candle_Extinguisher_LOW (N-Tris: 23396; N-Vert: 13381);

SM_Candleholder_2_LOW (N-Tris: 20560; N-Vert: 10691);

SM_Candlestick_3_LOW (N-Tris: 84166; N-Vert: 46054);

SM_Candlestick_LOW (N-Tris: 17724; N-Vert: 9159);

SM_Lamp_Hall_LOW (N-Tris: 78299; N-Vert: 47311);

SM_Cerosine_Lamp_LOW (N-Tris: 121642; N-Vert: 73936);

SM_Primus_LOW (N-Tris: 25290; N-Vert: 14166);

SM_RailRoad_Flashlight_Door_LOW (N-Tris: 18710; N-Vert: 12190);

SM_RailRoad_Flashlight_LOW (N-Tris: 61785; N-Vert: 44373);

Glass:

SM_Glass_1 (poly: 44; vert: 56);

SM_Cerosine_Glass (poly: 2816; vert: 1582);

SM_Glass_1 (poly: 44; vert: 56);

SM_Glass_2 (poly: 404; vert: 296);

SM_Lamp_Hall_Glass (poly: 19536; vert: 10452);

SM_Lamp_Hall_Glass_2 (poly: 19536; vert: 10452);

Hi-Poly meshes:

SM_Candle_Extinguisher_HI (N-Tris: 239549; N-Vert: 126463);

SM_Candleholder_2_HI (N-Tris: 394752; N-Vert: 199496);

SM_Candleholder_4_HI (N-Tris: 1059451; N-Vert: 541907);

SM_Candlestick_3_HI (N-Tris: 1077347; N-Vert: 554940);

SM_Candlestick_HI (N-Tris: 284832; N-Vert: 143814);

SM_Cerosine_Lamp_HI (N-Tris: 329080; N-Vert: 186183);

SM_Lamp_Hall_HI (N-Tris: 389877; N-Vert: 211974);

SM_Primus_HI (N-Tris: 647442; N-Vert: 334622);

SM_RailRoad_Flashlight_Door_HI (N-Tris: 62418; N-Vert: 36405);

SM_RailRoad_Flashlight_HI (N-Tris: 798303; N-Vert: 440925);

All content properly setuped in Blueprints Classes:

BP_Candle_1;

BP_Candle_2;

BP_Candle_3;

BP_Candle_3_1;

BP_Candle_4;

BP_Candle_5;

BP_Candle_6;

BP_Cerosine_Lamp;

BP_Primus;

BP_RailRoad_Flashlight;

BP_RailRoad_Flashlight_Open;

BP_Lamp_Hall_1;

BP_Lamp_Hall_1_2;

BP_Lamp_Hall_2;

BP_Lamp_Hall_2_1;

Notes: SM_Primus_LOW; SM_Primus_HI; has the different uv's sets.

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