
説明
🔷 DataShard – Modular, Event-Driven Data Sharing for Unreal Engine
DataShard is a powerful and flexible plugin for Unreal Engine that enables type-safe, modular, and event-driven data management. It’s designed to decouple systems, streamline communication, and simplify game state handling—ideal for both indie games and AAA-scale projects.
🚀 Key Features
Type-Safe Shared Data - Store any Unreal-compatible data type without unsafe casting or boilerplate code.
Object-Based & Global Keys - Attach data to specific actors or store global data using intuitive key structures.
Blueprint & C++ Integration - Fully accessible from both Blueprints and C++ with clean, developer-friendly APIs.
Event-Driven Architecture - React to changes in shared data in real time via built-in binding systems.
Automatic Memory Management - Smart reference counting ensures cleanup without manual tracking.
Built-in Debugging Tools - Use in-editor visualization and console commands (DumpAllShards, etc.) to inspect keys, values, and data flow.
🧩 Use Cases
Cross-system communication (e.g., UI ↔ Gameplay)
Centralized game state without tight coupling
Type-safe save/load systems
Event-driven gameplay logic without hardcoded references
DataShard brings a clean, event-based data workflow to Unreal Engine—whether you're building a strategy game with complex UI or an open-world game with dynamic systems.
✅ Ready to simplify your data flow?
Install DataShard and take control of your game’s architecture—modular, reliable, and reactive.
❓ More Questions?
Here you find more: https://kvingtools.github.io/DataShardDoc/index.html




