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Real-time Low Messy Bun with Layered Fringe For Metahuman ์ œํ’ˆ ๋“ฑ๋ก์„ ์œ„ํ•œ ๋ฏธ๋””์–ด 1๊ฐœ
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Watch the sim video on youtube: Here

High-Fidelity MetaHuman Groom Hair Asset

This resource includes the project file for UE5.5 and above, 1 abc source file, and 1 source skeletal mesh file, and 1 MH package file (check in additional files).

This hair has been verified through the meta human accessory adaptation of Unreal 5.6/5.7!

This premium groom hair asset is specifically designed for MetaHuman characters, offering seamless compatibility across all MetaHuman variations. Engineered for both real-time performance and cinematic quality, it provides unmatched flexibility and visual fidelity.

Key Features:

  • ๐ŸŽฏ Full MetaHuman Compatibility: Perfectly binds to all MetaHuman characters with no additional adjustment required.

  • ๐Ÿ”„ LOD Optimized: Smart LOD setup allows hair curve count to reduce by over 70% under default LOD settings, ensuring excellent real-time performance.

  • ๐Ÿง  Physics-Ready: Fully optimized for Unreal Engine's physics simulation, using less than 100 physical guide curves to maintain fluid and realistic hair motion.

  • ๐ŸŽจ Advanced Color Customization: Supports AI-generated color textures, enabling complete creative control over hair coloration and style.

  • ๐ŸŽฌ Film-Quality Option: LODs can be disabled to unleash full resolution for cinematic or VFX-quality renders.

Whether youโ€™re working on games, digital humans, or virtual production, this groom is built to scale with your needsโ€”from lightweight real-time animation to high-end film rendering.

Plugins and settings

To use this assets in Unreal Engine 5, make sure to:

  1. Enable plugin: "Groom", "Alembic Hair Importer".

  2. In Project Settings enable: "Support Compute Skin Cache".

  3. For further binding operations, please refer to the introduction txt in the resource file

If you have any questions, please send me an email: [email protected]

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