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Middle east market Bazaar environment kit and props ilanı için 1. medya

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Real-time game ready environment kit for eastern market street, bazaar. Unreal engine 5, style - realism.

Perfectly fit for fantasy or historical games. 

All assets made using classic pipeline, but cages are done using Nanite. 

LIST OF ASSETS:

  • Set of wooden boards, barbs to build the corner
  • Set of ropes
  • Set of shadesails
  • Sign board 
  • Set of vases
  • Set of pots and plates
  • Set of baskets/fish cages (Nanite)
  • Table with customizable element
  • Lamp and connection chain
  • Single wooden sticks for decoration
  • Set of wooden boxes

________________________Used software _____________________

Production pipeline for AAA PC/Console games:

High poly - Zbrush

Low poly, UV - Maya

Baking in Marmoset toolbag

Texturing in Substance painter

Hair - Maya Xgen realtime pipeline (hair cards)

Renderes:

Unreal engine 5

Files:

market.uproject

Config

Content

________________________Topology - Low poly_____________________

Professional topology for Games:

reasonable polycount according to AAA standarts

topology is uniform and have a good flow

separate pieces laying on top of each other have a similar topology

reduced polycount in less visible areas

logicly merged meshes

normals are unlocked

triangulated mesh in necessary areas to prevent non planar faces

_________________________UV_________________________

Professional UV Layout:

uv's are well packed

texel density remaining the same (except hidden parts)

merged uv shells as much as possible

uv seams placed in hidden areas

reduced shell size in low visibility areas

checked UV direction with pattern layout

no distortion

for hard edges there is a cut on the uv, but not the over way

UV is straight where it possible

___________________________Textures_________________________

Professional texture:

level of detail is constant through all textures, there are no too sharp or too blurry areas

pbr checker doesn’t have big red areas on both 30 and 50 srgb

materials are well defined on all the channels and have a good separation no visible texture seams

project is adjusted with unreal log file

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