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出品Painting Componentのメディア1

説明

The painting component is 100% blueprints, it can paint colors on static, skeletal mesh in various ways at runtime. And you can also paint texture onto the mesh. You can also calculate the percentage of a given color by getting the data from the render target.

Attention!!!

Usage conditions of the painting component:

  1. Paintable mesh must have a light map UV channel (second channel by default).
  2. Paintable mesh must have physical assets that fit the mesh body relatively well.

Documentation:

PaintingComponentDocumentation.docx

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