
Descripción
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Create trees, palms, shrubs and grasses with editable plant graphs and a live preview. Shape the result by hand, reuse the recipe, and export complete plant meshes for your scenes.
Build an editable plant
Start from Empty Graph, Tree Starter, Grass Starter or Bush Starter. Duplicate species or toon preset assets to explore other forms.
Connect curve generators, wood skin, leaves, cards and fronds. Tune selected node properties and share values through graph variables.
Vary planted actors with independent seeds and parameter overrides.
Shape it by hand
Bend a picked limb while its upper structure follows, or redraw from a grab point while preserving the lower section.
Draw trunks, branches and roots. Use target filters and brush controls to reach the intended structure.
Keep committed strokes in undoable Hand Modification nodes. Review targets after changing structural seeds or branch counts.
Reuse the result
Export complete plant meshes with generated LODs, or bake placed actors for fixed geometry.
Use Wind Weights with compatible materials. Re-export or re-bake after changing the graph.
Explore the separate editable example project: showcase, seasonal, forest, marsh and stylized environments.
Install the matching precompiled plugin before opening the separate content-only example. Exported meshes are fixed snapshots. Profile runtime generation and dense foliage for your target scene.
The gallery includes native Unreal captures with editorial titles and labeled node reference illustrations. Some distributed source texture atlases were created with generative AI.






















