
描述
Pose and key MetaHumans inside the Unreal editor, from one panel.
Face board: the MetaHuman face board as a panel. Drag handles to pose the face, with symmetry, box selection and the tweaker controls.
Body picker: click-to-select body controls, mirror and swap left and right, IK handles, finger grids.
Keying: key the selection, or everything, into the character's Control Rig tracks in Sequencer.
Pose library: face, hand and body poses saved with the project, applied with a blend.
Face cam: a small camera view that follows the head while the body moves.
For users of the AlphaHuman Studio add-on for Blender (sold separately), it is also the Unreal end of the pipeline:
Live link: receives poses from Blender over local UDP.
Export Grooms and Export Clothes: write a MetaHuman's hair and a project's garments as Alembic, for fitting in Blender.
Asset Library: imports wardrobe assets prepared in Blender as native MetaHuman Wardrobe Items, and publishes Unreal's back.
Everything is under Tools > AlphaHuman Studio. The character must be in an open Level Sequence, so that it has its Control Rig tracks.
Uses Epic's MetaHuman Character, Chaos Outfit Asset and USD Importer plugins, which Epic marks as beta.
MetaHuman and Unreal Engine are trademarks of Epic Games, Inc. This plugin is not affiliated with or endorsed by Epic Games.






