
Descrição
The Dragon's Hoard features two separate soundtrack compositions built on a Quartz/Metasounds infinite looping engine to create unlimited permutations of musical combinations.
WHAT YOU GET
Two separate music soundtracks that can be used for different maps, boss fights, etc.
An ambience metasound that launches at level load which provides background ambience prior to triggering the music
A quartz music engine for stability even with heavily taxed game threads
Two soundtrack Metasounds with 9 different music layers interacting independently to create infinite looping varieties that change on every loop
Introductory sections that build up before entering the looped sections (these have variations, too!)
Each composition has alternating A and B looping sections for further variety
Density controls to further vary the music, creating more or less intensity by filtering layers out using trigger filters/dice rolls
Here you can preview the music and see a technical demo of the implementation: https://youtu.be/gKlC5VbtNeA
How to implement
You get two blueprints. One for each level/piece of music. Drop these into your level
The BPs have a box trigger. When overlapped this will start the soundtrack. So place these at locations where you want music to start.
A slider in the details panel controls density
This product supports MetaSounds for Unreal Engine 5.3+



