
説明
Achieve absolute photorealism in your next-generation game environments, virtual production sets, or high-end VFX cinematic scenes with this premium Photogrammetry Mountain Rock 3D Model. Generated via high-precision real-world 3D scanning, this asset captures the raw, organic erosion, sharp fractures, and complex sediment strata of an ancient desert cliff formation.
ELITE PRODUCTION-READY PIPELINE: This asset is fully watertight, features a completely closed bottom layout (no holes), and is delivered with real-world physical scaling. To accommodate everything from mobile game deployment to cinematic film rendering, the package includes multiple mesh resolutions—ranging from an ultra-light 3,162 polygon Base Mesh to a highly detailed 632k Decimated Mesh. Furthermore, the archive includes the native ZBrush (.ZTL) source file containing the raw, uncompressed 6.47-Million polygon sculpt for maximum pipeline flexibility.
The asset features a flawless, non-overlapping unwrapped UV layout paired with a massive, production-grade 8K Resolution (8192×8192) PBR Material Bundle (Albedo, Specular, Roughness, Displacement, Ambient Occlusion, and High-Definition Normal maps). This setup has passed rigorous rendering quality controls across RenderMan, Arnold, and Redshift, ensuring hyper-realistic light interaction and depth deformation out of the box.
Key Technical HighlightsTrue Photogrammetry Scanning: 100% accurate real-world rock detailing, capturing organic stone grit and sharp erosion profiles that cannot be replicated procedurally.
8K Ultra-HD PBR Textures: Lossless surface map sheets engineered to deliver crisp, unblurred texture density even during extreme close-up camera framing.
ZBrush Source Data Included: Native .ZTL container includes the full 6.47M high-poly sub-divisions, allowing custom retopology or baking adjustments.
Watertight Closed Geometry: The mesh is completely sealed at the base, allowing you to sink, rotate, or embed the rock into any terrain structure without open-edge light leaks.
Universal Pipeline Matrix: OBJ, FBX (Binary), and ZTL (ZBrush Source File).
Multi-LOD Geometric Density:
Low-Poly Base Mesh: 3,162 Polygons / 1,583 Vertices (Perfect for mobile or standard game layouts).
Decimated High-Fi Mesh: 632,690 Polygons (Ideal for Nanite UE5 and offline cinematic VFX).
Raw Sculpt Mesh (ZTL): 6,475,000 Points.
Topology State: Clean manifold polygon structures with zero N-gons and no faceted geometry.
UV Mapping Format: 100% Unwrapped, Non-Overlapping UV coordination layout sheets.
Texture Map Resolution: 8K UHD Professional Grade (8192×8192 Pixels).
PBR Maps Bundled: Albedo, Specular, Roughness, Displacement, AO, Bump-Normal, Standard Normal.
3D Printing Status: Model is not 3D printable.
Next-gen AAA video games (Open-world RPGs, survival titles, desert canyons, and rocky mountain terrain layouts).
Virtual production volumes, high-end VFX film environments, and photorealistic digital matte paintings.
High-end architectural external staging, landscape visual design mockups, and real-time environment prototyping.
















