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الوسائط 1 للقائمة HBAO+ (Horizon Based Ambient Occlusion Plus)
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Documentation | Discord

HBAO+ is a native C++ implementation of NVIDIA's Horizon-Based Ambient Occlusion Plus for Unreal Engine 5. It provides a substantial upgrade in visual quality over the engine's default SSAO, delivering sharper contact shadows, cleaner occlusion, and significantly fewer artifacts across all scene types.

Features:

  • High Quality Sharper and more accurate than Unreal's built-in SSAO, with better defined contact shadows.

  • Full Resolution Captures fine geometric detail that downscaled techniques miss.

  • Minimal Artifacts Reduces halo bleeding and over-occlusion common in standard SSAO.

  • Lumen Ready

  • No Setup Required Drop into any existing project without changes to materials or lighting.

Deferred renderer only, Forward renderer is not supported

Note: Images marked with the GT-VBAO watermark are used for reference comparison only and are not included with this plugin.
RTAO and SSAO come with base UE5.

WARNING:
Unreal's native composite (Mode 1) doesn't work at all in 5.0, and doesn't work with Lumen Enabled in 5.1, 5.4 and 5.8+.
Also, Its looks like cut after some distance on 5.2 and 5.3 with Lumen Enabled, this is due UE5 internal changes.
Substrate has been supported since 5.5.

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