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Steam Achievements Pro, Ship Steam achievements without wrestling with C++ or Steamworks SDK boilerplate. Pure Blueprint nodes handle the full lifecycle: initialization, unlock triggers, progress tracking, and stat synchronization. No custom builds, no engine source modifications, drop in, wire up, and call Steam API functions directly from your event graphs. Whether you're prototyping a solo project or managing achievement systems across a multi-team production, the node-based workflow keeps implementation visible, debuggable, and iteration-fast. Steam integration that actually respects your time.
Get started for free:
• Read our documentation on GitBook.
• Join our Discord for community support and discussion.
• Reach out by email for support, purchase concerns, or refund requests.
Platform complexity, with blueprint simplicity
Steam Achievements Pro is a set of blueprint nodes that handles the heavy lifting of Steam achievement integration for Unreal projects. Whether you're working solo or shipping with a team, the goal is straightforward: get your game on Steam faster, with less friction, at any scale.
Designed to scale, for any game of any size
Launching on Steam comes with enough headaches already. We built this tooling originally to solve our own shipping problems, then realized other developers facing the same growth challenges could use it too. Games on Steam tend to perform better with achievements in place, so we wanted to make that accessible whether you're shipping your first title or your tenth.
Online features, offline design
Server integration and platform backends eat up more time than they should, even if you've done it before. When you're down to final tasks before launch, wrestling with Steam's backend inside Unreal Engine is the last thing you need. So we designed this to feel like standard blueprint logic while it handles the server communication behind the scenes. If you run into trouble, we offer refunds, replacement copies, and ongoing support at no extra cost.
Feature Overview
Steam Achievements Pro provides Blueprint and C++ functions for integrating Steam achievements and social features through a simplified workflow.
Achievement Features:
Unlock Steam achievements from Blueprint or C++
Simple fire-and-forget achievement calls
No complex async setup required
Works with packaged builds and editor
Supports multiple achievements per project
DLL verification for steam authentication
Check global unlock percent for a achievement
Steam Overlay Integration:
Open Steam overlay from Blueprint
Open overlay to achievements page
Open overlay to friends list
Open overlay to store page
Open overlay to specific URLs
Detect overlay open and close events
Blueprint & C++ Support:
Fully usable in Blueprint projects
All logic written in C++ for performance
Clean Blueprint node library
Works in both code and Blueprint projects
No custom engine build required
No custom SDK installation required


