
Descrição
NATS Event Bridge enables Unreal Engine applications to communicate with external services, tools, and backend systems using high-performance publish/subscribe messaging. It provides a simple Blueprint and C++ interface for connecting to NATS servers, publishing messages, subscribing to events, and handling request/reply workflows without building custom socket integrations.
Ideal Use Cases:
Digital Twin applications
IoT and telemetry streaming
Real-time dashboards
Multi-system integrations
Live simulation data exchange
Backend-driven gameplay systems
Features:
High-volume publish/subscribe messaging
Blueprint and C++ support
Request/reply communication
Queue subscriptions for load balancing
Text and binary message support
TLS and authentication support
Game-thread-safe callbacks
JSON helper utilities
Local and remote NATS server connectivity







