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出品Coconut Head Bowl Cut – Groom for MetaHuman | UE5のメディア1

説明

Yes, that haircut. The one everyone's talking about. Give your MetaHuman characters the most iconic indie bowl cut on the internet — hand-groomed, strand-based, and ready to drop into Unreal Engine 5.

Whether you're building the quirky protagonist of your indie game, a deadpan NPC with main character energy, or just a character who absolutely does not care what anyone thinks about their hair — this is the groom for you.

✂️ Style Details

A clean, voluminous bowl cut with a sharp horizontal fringe line, dense natural texture on top, and realistic flyaways along the hairline for that perfect lived-in, effortlessly cool look. Strong silhouette from every angle — because coconut heads deserve proper screen time.

✨ Key Features

  • 🎯 Strand-based groom — real hair behavior, real hair movement

  • 🔗 Full MetaHuman compatibility — works with all head and body variations

  • 🎬 Cinematic & real-time ready — built for both gameplay and high-end renders

  • Physics-simulation ready — natural movement in every scene

  • 📦 Drop-in ready — install and use immediately, no manual tweaking needed

🎮 Compatible With

  • Unreal Engine 5.6 / 5.7 / 5.8

  • MetaHuman Creator (all variations)

🎯 Perfect For

  • Indie game protagonists with big personality

  • Quirky NPCs and supporting characters

  • Cinematic animations and film-quality renders

  • Stylized and contemporary character projects

  • Anyone who needs a character that just looks like that

📦 What's Included

  • 1 Strand-Based Groom Asset

  • 1 MetaHuman Groom Binding

  • 1 MetaHuman Wardrobe Item (.mhpkg)

📋 Technical Notes

  • Fully tested with all MetaHuman head variations

  • Optimized strand count for real-time performance without sacrificing visual quality

  • For best physics results, ensure your MetaHuman has a properly configured physical asset

  • Install via Fab → Add to Project → assets located in Content/Fab/

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