LODs-ready:
LOD0 = hero (9,984 TRIS)
LOD1 = environmental (5,600 TRIS)
LOD2 = simplified (2,452 TRIS)
All textures are in PNG format & 4096x4096 resolution, they include:
MATERIALS: Ambient occlusion, base/albedo, diffuse, displacement, height, metallic, normal (DirectX), normal (OpenGL), and roughness (both CLEAN and DIRTY versions are included)
MESH MAPS: Ambient occlusion, curvature, height, ID, normal, position, thickness, and world space normals
All assets have been optimized with care, eliminating unnecessary edges and are made to be Game-ready & PBR-ready assets!
Formats include:. .c4d (native - quads), DAE 1.4, FBX, OBJs, GLTF, USDC, and 3ds.
Software used: Cinema 4D, Substance Painter, and Marmoset (primarily).